The score doesn't reset on death, by the way. And the jumping sound plays before the character can even move. I think some new features(that don't exist in Flappy Bird) could be fun additions to the game.
The score doesn't reset on death, by the way. And the jumping sound plays before the character can even move. I think some new features(that don't exist in Flappy Bird) could be fun additions to the game.
Thanks for your sincere comment. Although it reset whenever i play the game, i will still make some little adjustments to see if it works for you. If it does you can send me a message or send me an email at: dcolumbus70@gmail.com. And also it would be much appreciated if you can inform me of any new feature you might like me to add to the game.
I'm impressed the amount of features, in addition to the obvious(music/scenery). The health, timing per run, awesome terminal dialogue moments, variations of playstyle(gun and run vs completionist), and so on. This is a top-notch entry for the 2030 jam. Great job!
Thank you! I tried my best creating this game.
I think you'd get better ratings if you made the graphics for the ship+enemies bigger and lowered the asteroid density by a little bit due to the size increase. as well as tried to customize/fine-tune the built-in Construct2 movement system. The music was a great choice though :P
My inspiration was gameboy retro style and the sprites were meant to be small but my friends told me the same: "increase the size of the ships". Well, I was willing to have some prototype for the construct jam. I hope I had more time.
Music theme is from http://incompetech.com/ :)
Thanks for your comment.
Systems Administrator at a video game company. Learning game dev in my spare time.
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Joined on 5/3/14